Monday, April 1, 2013
What is the central pillar of "Diablo 3"?
Speaker Jay Wilson, Diablo 3 "design director, did not participate in the development of the previous Diablo series. Benefited precisely because of this reason, is not confined to the past experience and the flexibility to develop new work opportunities. But the practice is not to say that simple, because they are, after all, is not the founder of this series is insufficient for the self-confidence of the Diablo series. To face massive lovers of voices from the Diablo series, the thoughts of the players and the fans are relatively self, both look forward to as like "Diablo 2" reproduction requirements, but also do not want to advocate a complete change calls for .
Wilson decided to pull out of the core pillars of the charm of the original Diablo series, and the use of modern technology and trends to enrich the new content.
Conference in letters Aspect "Approachable (easy to get), Diablo series anyone can easily just using the mouse and keyboard will be able to easily get started the game, but that does not mean shabby and shallow. Not only anyone can easily get started, but also take into account the long Lasting Appeal. In addition to the complex and obscure set repeatedly complicated content can not be joined.
Wilson Diablo series of rare items to illustrate the huge affixes library. Past Diablo series, rare items affixes and a combination of variables is very large, coupled with the improvement of various properties, the effects added career limited and packages are designed so very strange these settings. The player does not need to all understand the game content. Therefore, allowing the player to direct equipment can visually see the equipment given Wilson in order to take account of the balance of easy to get started with the depth of content and this is considered.
However, if you do not use these rare items before finally established system meaningless. In turn, too simple affixes failures and is Diablo II witch. Diablo 2 in the witch's attacks are long-range attack, the defense almost always means to teleport to teleport at the same time is also the fastest mobile means through skill points can be strengthened, so that the items dependence on low. This witch as Diablo 2 inside game career, the game content is too shallow.
Diablo 3, the design of all occupations are dependent equipment. Attack damage with weapons parameters change, therefore, Diablo 3's function to decide its normal operation as a treasure hunt.
keyword:d3 gold
This passage is reprinted from:http://www.d3goldsell.net/
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