Everything it may very well, but to solve these problems is a huge project, tower is not built overnight. In order to let players know our direction, we will continue to analysis what we want to do time the battlefield!
Player characters
A lot of things have been along with the development of the nature of time, we hope to encourage is the battlefield in the player's self-image. Everyone can see commander custom battle plan, then there will be some spy out the whole plan. Our goal is to introduce more system, encourages players to play their strengths to play various roles, not just the above said the two. Investigation, siege masters and defence is part of our plan to increase. We think these are a few part of the success in the field, so we have to give the role players return, so that they can feel more valuable.
The swarm team
Each team can meet the swarm to the players participating in the battlegrounds, or is a part of, or become a victim of them. Colony is the important part in the game, but not to guide the best strategy for victory.
Large-scale organized team and swarm group is the biggest difference between whether there is a clear target, the swarm group mostly just aimless running. Attack of the former is often fatal and effective, which sometimes can be fatal, but most of the time there is no strategic goals. Our goal is to continue to encourage large-scale organized team, give small tactical team at the same time practical tool to harvest those Numbers but no tactical swarm team. We believe that followed the hive group traveling is a very interesting thing, but we think that the game always should be strategic and technology is more important than the number.
In order to achieve this goal, we will continue to make some tweaks, and score system appropriate reward players to play and some wise tactics has a significant effect on server victory. We will continue to correct the existing siege weapons and introduce new siege weapons, to do a more careful balance, while retaining the have fun jumping music for more casual players have to do.
Diversification
One battlefield let the world become more huge is in the world war you can experience more varied content. While your ultimate goal may be a constant, but each session has a different story, every part of the process can vary greatly. That is to say, we can do a lot of things make the world a battlefield become more diversified. It begins with matching mechanism. We are do more for the change is not only change the matching model, as well as the matching score model.
Now our games will give you reward when you control a target, rather than having to grab a place, even the last server play battlefield. We have a lot of ways to try to increase when players score way, at the same time allows you to control your territory in the active time becomes even more difficult.
We will also try their best to make weekly match game more diversified. Imagine, we may be certain rules, introduced this week, and then had already disappeared off next week. We will in the future to further discuss, but we believe that for those who want to experience the diverse game players is a big improvement.
More content
These are just we are going to add to the part of the battle of ideas. We have a lot of ideas (some crazy, some not), we hope that these ideas can make the world a battlefield become more energetic, guild wars 2 gold will continue to grow in the future and development!
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